Welcome to Halsdoll’s Boutique!!! Code Vein Photo Shoot–A Fun Co-Op Adventure J-RPG GAME!!!(Mini-Review)

It’s a shame that Code Vein doesn’t have more clothing selection because that would stop my dress addiction purchases because as much I like it, I rarely wear a dress in public. Only during special occasions such a recent interview where I wore a black dress for the first time that I bought back in 2018. Thought it would be nice to sale clothes for a living since I am in between jobs. I just don’t want anything mentally strenuous so I can focus on my health and this blog, but unfortunately the plan didn’t work. I should have not dressed like I was going to the funeral at a preppy high-end store that has a lawsuit on its back for racism (Black Lives Matter!). Oh well, at least I get to wear a dress and a black one too! Now I did recall, the interviewee asked me what is my style. I couldn’t answer her at the time, but now I know–it’s the classic edgy, librarian. Yep, it’s not going to work!

Today, I present my fashion catalog to my boutique and briefly summarize the game. The highlight of this game for me was changing my character’s appearance. Perhaps, digital dresses might not be such a bad idea in terms of game design for a soul-like game. I know I will grind for a pretty dress. Dresses are like flowers; it relaxes me.

Code Vein, developed by BANDAI NAMCO Studios, released in 2019, is a great co-op/solo game with a lot of playstyle customization, which I won’t go into details because there are plenty of YouTube videos on it. If you are the type who enjoy trying out different weapons and codes (just another term for class) and changing you character’s appearance, this is the game for you. The amount of content is well worth the purchase, although the game is generic in the story department but it’s not so convoluted that’s hard for players to understand. Yes, it’s about humanity. It’s about corporation, service, interdependence, selflessness etc. All the good traits that make humanity beautiful. We don’t need to live in a single minded world where we have to choose the option between a prey and a predator.

Overall, it’s nice to play a feel good game that doesn’t bash humanity (I play games to escape reality, I don’t need to be reinforced how terrible the world is!). In terms of game design, obviously it took some parts from Dark Souls. Some bosses and monsters are a total ripped off done intentionally. The developers did it successfully to corporate those elements from souls’ games without jeopardizing their own creativity to create something new. Innovation is a risky business but ya gotta please your fans if ya still wanna job in the gaming industry.

Please enjoy Halsdoll’s Boutique photo shoot–one of the highlights of this game.

Thank you for browsing Halsdoll’s Boutique which may go out of business soon if I don’t start selling products that people want. Until, next see ya~

Fragile Dreams: Farewell Ruins of the Moon Review

I highly recommend playing the game before reading this post.   My intention is to share my interpretation of the game which may differ from yours.

I bought this game seven years ago and I finally beat it. The content of this game is quite mature but with light gameplay, which is both suitable for adults and children.  Perhaps, I am a child at heart but I really prefer the simplistic gameplay approach, especially when the story is the focal point. Fragile Dreams: Farewell Ruins of the Moon is about a boy’s journey towards finding warmth in the post-apocalyptic world. It has a typical story but it took advantage of the video game medium to produce a unique experience.

What I enjoyed about the game is that it’s beautiful and atmospheric.  I found some of the enemies quite interesting and eerie, although this game is not a horror game.  I might do a separate post about this topic for in depth analysis.  Gameplay wise,  I personally think it’s a child version of Dark Souls.  In fact the bonfire and some enemies do have a strong resemblance to the Souls series. I don’t know much about the background for the development of making this game, but perhaps Fragile Dreams: Farewell Ruins of the Moon  had some influences on the making of Dark Souls. Again, I will leave that for a different post after I gather some actual facts.

For now, I’d like to discuss Seto’s (the protagonist) journey. Throughout the game, Seto is accompanied by caring loving companions who are not humans. About midway,  Seto comes across an interesting character named Crow, who appears to be a big tea drinker like myself based on his clothes. This section, which may seem like a side track, is my favorite part of the game.

I enjoyed chasing and  hunting down Crow because it reminded me of  playing  hide and a seek and playing tag. For a moment, I didn’t mind taking a break from trying to find the silver hair girl. This section of the game illustrated an important point made by one of the characters, Chiyo : “It’s the sunbeams, the wind rolling over grass and the idle chit chat with friends [are] the gems of life.” That moment where Seto chased Crow to get his locket back is special. We must not forget during our journey to enjoy the moment we are in. That is called living.

However, the game also wanted to make an another important point:  Crow is a robot. Even if  we find happiness in the substitution of artificial life,  including digital ones–it does not replace the real life human interaction.  Thus, it’s the silver hair girl  that can offer Seto the real authentic relationship even if it involves conflict and misunderstanding between both people. And Sai, one of the main supporting characters, helped me understand that words may not always be the best form of expression, but it’s not entirely useless. Words fill in part where visual cue fails to communicate simple things such as  Seto wants Ren, the silver hair girl, to be his girlfriend. He is tired of being alone.

A little off topic here,  but I think everyone is alone because someone once told me that feelings are personal. We are so focused on our feelings most of the time that we forget other people have feelings too. There is a tendency to lack empathy for others and most of the time it’s unintentional. This lead to much hurt and destruction in the human society. The game really wanted to point out that the lack of empathy causes pain.

Overall,  the game provided a philosophical explanation for the continuation of existence, despite the dark side of humanity.  If you haven’t play this game already, check it out. And if you have played it,  let me know what you think. I’d love to hear them.

P.S

My next post most likely will be about Root Letter. I feel inspired by The Otaku Judge to get all the endings. Then I will play  Zero Escape: Nonary Games probably towards the end of this year.  

Thanks for reading! Until next time, take care guys.