I should have been writing, but I got distracted with this game and did video editing for fun. I plan to platinum this game since I did it for Demon’s Souls and Dark Souls. The shiny platinum might look pretty amazing and it gives me something to look forward to during this upcoming fall–cooler weather means more gaming time. However, partly the main reason why I have not been writing is due to moving. I have been busy packing, getting ready for the big move, which means less time to write or schedule posts in advance.
There are few worthy shows I watched this past few days and are the process of writing. One of them in particular is A Taxi Driver (2017), a historical Korean drama. Out of all the streaming sites, Prime Video is winning because they know me pretty well enough to recommend films I like.
In the meantime, for my weekly post, I put this amateur treasure guide together for fun as I have been obsessed with treasure hunting more than obtaining the object itself in Dark Souls II. It’s quite addictive as I mentioned briefly on one of my souls’ posts. I am sure I have a lot to extract from this game and have much to say about it once I complete it entirely.
Will resume to normalcy once I get things situated. Most likely late September or early October.
I have successfully moved out of the city as of Aug. 31st. Wrote this post awhile ago. Now need time to adjust to new environment.
The title to this post sounds as if I’m a nagging, impatient girlfriend who is expecting a ring on her finger but her boyfriend is too busy playing games. Well, I’m not talking about the relationship between two human beings. I’m talking about my relationship with Dark Souls II Scholar of the First Sin, the game I keep going back to unwind. It’s the perfect melancholic companion whose a bit difficult to get through but very rewarding once you explore all its treacherous paths, including the hidden rooms behind the walls. They are the best because we know treasures lie ahead! As choppy as it feels compared to the first, it’s definitely not seamlessly integrated as Dark Souls in terms of the stage design, but the ambience atmosphere is strangely therapeutic and I sort of prefer it over the first. It does wonder to the senses with its fairy tale like atmosphere. After all, don’t we girls just love fairy tale?
I’m beginning to sound like an undead to call the soul’s universe an alluringly safe place to unwind. No wonder people called us DARK SOULS lovers machoistic. At the moment, I am currently hunting down and testing out rings because I want to be with my abusive lover (Dark Souls II) forever. No, I’m just being sarcastic. So far, Ring of Life Protection is my favorite because I like to remain in human form.
Let me get you some backstory to why I keep going back to my abusive lover, Dark Souls II. Not too long ago I defeated Dragon Quest XI, which is a big accomplishment for me considering that it takes me ages to play games I purchased out of the whim. As I was working on clearing my backlog, I went back to Silver Case but got annoyed fast with its dark theme. Unlike Souls games, it’s hopelessly depressing with no warmth in sight. Plus, too much swearing doesn’t make characters appear tough; they just seem stupid. There was also a hint of misogyny which ruined the entire experience for me.
Now I have been playing Dark Souls II without caring too much about beating it in a timely matter so I can move on to the next game on my list. Despite what people say, it’s the perfect game for me to unwind. I like the quietness. Music in video game is unnecessary. Listening to my character’s footsteps echoing in the hallway and the sound of clashing and clinking of my weapons sounds more relaxing, oddly. I can hear the wind so I think I feel the wind touching my skin. I hear the waves splashing onto the shore and that makes me feel calm. I just like exploring its universe in the comfort of my home.
Currently as I am writing this post, I am at Huntsman’s Copse, preparing for a boss fight against the Executioner’s Chariot. Even though it’s optional, I still want to clear the area just for the sake of it. I walked the same path over and over multiple times by now that it feels less dangerous.
I am progressively becoming better each time I enter the boss fight because of familiarity. I learned where to spot the annoying Necromancer black mages that keep spawning skeletons. Keep calm and focus and with a little luck I won’t feel so overwhelmed with a mob of skeletons. Once I clear them away, the boss is not difficult at all. It just the environment and the circumstance that is making it difficult. And that is what keeps me coming back to Dark Souls II. It’s hard, but achievable.
I beat the Executioner Chariot! Persistence and patience on top of learning where enemies spawn and timing helped me defeat this optional boss! Now I can boast, I did it!
Dark Souls sounds pretty dark, so dark that my non-gaming friend asked me why I play such a satanic game. Her question made me probe about my obsession with it. So I googled Dark Souls content on the internet. What was the result that stood out to me the most? The word masochist. In fact I didn’t know that word exist. Dark Souls players are masochists. According to Google dictionary, masochist is
a person who derives sexual gratification from their own pain or humiliation.”the roles of masochist and mistress (in general use) a person who enjoys an activity that appears to be painful or tedious.”
Feeling self-conscious about myself, I begin to ponder about my true nature as a human being. So I start to reflect on what Dark Souls really mean?
From Dark Souls prologue, we know that fire gives life, but “from the dark they came and found the souls within the flame.” Whatever this darkness is, it causes something to ignite within the life form–which drives living things to action and eventually to madness. So to prevent going Hollow (cold), players have to reach to the bonfire. The game design is very addictive. So addictive that I couldn’t play any other games for a long while. I was possessed by the satanic game!
If you look at the bonfire closely, it is not just a mere bonfire. A sword thrusts into the flames of the human ash. This implies the continuous cycle of life and death. A place for the souls to resurrect. Once a player dies, they come back alive at the bonfire. Think bonfire as a home–where you rest and prepare yourself for tomorrow’s battle.
All undeads, including you as the player, are naturally attracted to the flames because that is where you came to exist. Going without flame for too long, you will die and eventually lose your humanity. The result is Hollow. I like to think Hollows as corrupted politicians. I think every politician started out with good intention, but the more power he/she has, the more abuse he/she can do without having remorse.
So time again and again, you’d hear the phrase: “May the Flames Guide Thee” in the game. It is a reminder to the undead to cling onto the warmth within them. By doing so, the bonfires are not just checkpoints to meet the final destination. The bonfires play a significant role in the story because they are “corporeal manifestation” of each Fire keepers’ soul, the protector of life. She attends to the bonfire, protecting the flame from dying so that the player does not “gradually loses his humanity, until his wits degrade completely (Lucatiel’s quote from Dark Souls II).”
So this brought me to the question: Am I a masochist for liking Dark Souls? The answer is no, but I can be corruptible–in fact everyone can. The Souls series is like a video game bible. It preaches its story through the gaming mechanics. That’s why players eventually turn into ugly skeletons. I remember when I created my character, I want it to look beautiful, but then I quit caring about my appearance when I kept turning ugly! I then turn all of my attention to reaching the next bonfire at all cost. I was literally in fact, on my way to turning Hollow (mad).
You might think it’s all dark, but the ability to grasp that one can lose sight of what it truly means to live, means that there is also a lot of warmth in this game. It wants to teach us how to think. That’s why I enjoyed this game a lot.
Civilizations rise then fall and fire begins it all. We are built with an understanding and respect for the needs of every human beings. That is humanity. I think this is the reason why the Greek god Zeus, protector of guests, favors hosts that provide good hospitality. To be human is to offer warmth. Without warmth, the flame, we are dead both physically and mentally. And according to an item description in Dark Souls, “the soul is the source of life and whether Undead or even Hollow, one continues to seek them.” What are we without the soul? We cease to exit. So yes, the game is about dark souls. We kill others for their humanity until there is no point of return. We kill others to survive. No wonder my friend called it a satanic game.
If you enjoy this post, please check out my other Souls posts from this blog. I had fun writing them and thank you for reading!