The Cat Lady PC Game Review (2012): Great Game to Play to Beat the Blues

Sometimes great games are not always pleasing to look at. The characters in this game have long limbs and are colorless and tend to look like a man even though it’s meant to be a woman. How do I know? The voice dub gives it away. Also, the background in this game is unflattering. Solid colors such as black and blue can be quite boring for someone who is used to pretty vibrant games. He or she may pass on it because it’s not cute enough. Well, I almost did!

This game is great and what is even more shocking is that I bought the game for $1.99 (on sale) and had a very good time with it! You can call Cat Lady, a point-n-click adventure game. It’s developed by Harvester Games and published by Screen 7. What intrigued to pick up this game? Well, it was the game description:

The Cat Lady follows Susan Ashworth, a lonely 40-year-old on the verge of suicide. She has no family, no friends and no hope for a better future. One day she discovers that five strangers will come along and change everything.

Game description from Steam

Back in 2019 when I was browsing games, I was on the verge of becoming a Cat Lady myself or more like a homeless cat roaming the streets in downtown, feeding off of dead mice found in the dumpster. Okay, I’m exaggerating; however, the city life did sort of affect my mood. Mental illness and homelessness are a growing problem in Seattle that I thought I might go insane myself eventually. There were multiple times where walking in the city felt like walking into a horror game. It was not uncommon to watch the mentally ill yelling out in the streets to themselves or doing drugs out in the open. My last incident was when a homeless woman started following to my apartment and yelled at me to get out of the country (I am Asian-American. I am used to it). So even before social isolation, I stayed in door most of the time and I often wonder was I to become a cat lady myself? It’s not so bad if you’re an introvert. I rather be alone than participate in the chaos outside my door. So, The Cat Lady was purchased out of pure curiosity. Why is Sudan Ashworth suicidal?

For such a serious topic like suicide, I was pleasantly surprised that I found myself laughing more than being scared. This game is packed with dark humor. Yes, game is depressing and the gore is a bit unnecessary for those who have a weak stomach like myself, but I found that the adventure, the dialogues and the pacing of the game make up for it. Plus, the soundtrack and the voice acting are great. It got that English vibe. Give this game a try if you enjoy dark humor. It’s a good friend to those who literally suffer from depression.

3 Admirable Female Video Game Characters (My List)

People admire strength and expect to see it in video games but strength is typically associated with men. Well, we all know that women are great. It’s 2021, right? Then why are we still debating about gender roles? I don’t know, but I see more and more strong female lead like Aloy from Horizon (2017) developed by Guerrilla Games in the media. She looks realistically fit for the role. She looks strong. Hurray, for female representation and to all the feminists!

Seriously though what is strength? Strong will? Defiance? Bold? Does inner strength counts? I believe so. So if you don’t have prominent features, that’s okay. Strength comes in different shapes and sizes.

Generally, I like female characters. A lot of them. Given the chance, I rather play as female than male because I think women are cool. The following characters I am about to list have more masculine traits than feminine but that’s because princesses don’t take action in video game, but princesses are cool too if they are given a voice (Sorry otome games don’t count because it’s not my cup of tea).

Here are my 3-list of cool girls!

Aya Brea from Parasite EVE

Aya Brea

One of my favorite female characters that many female gamers will mostly find agreeable is Aya Brea. Her fashion sense is quite simple: plain white t-shirt, leather jacket (she wears a jacket in the game) and jean. There is an air of coolness to her. She holds a gun and she is not afraid to face danger. That’s how the game started when her date didn’t turn out well at the Opera show. It’s fun to explore and play detective who doesn’t have a sport illustrated body like Lara Croft from Tomb Raider. When I was a teen, I looked up to Aya Brea, thinking that’s the type of woman I want to be, the one who takes action and make things happen. It gave a puny stick-figure teenage girl like myself a chance to daydream of becoming strong once upon a time. But definitely not with a gun–with a pen or a keyboard. That’s how I get my point across.

Next up!

#2 Lucatiel of Mirrah from DARK SOULS II

Lucatiel of Mirrah

What’s so admirable about her? She is a very skilled fighter who eventually lost sight of why she wielded the sword. She came from an unprivileged social status and had to carve her way to make a name for herself just like all the nameless heroes (Dark Souls player) that walk into the fog in search of answer. She is often seen alone. Well most NPCs are alone in Dark Souls universe and perhaps that’s why I like her. I can’t give enough respect to women who pick themselves up from the bottom and make a name for themselves. On top of that, I like loners because some of us just work better alone.

Last but not least!!!

#1 Xiuying Hong from SHENMUE II also known as Lishao Tao

Xiuying Hong

What do I like about her? A woman of few words who gets her point across through actions. She is not only strong physically but mentally. At age 26, (she reminds me more of a 40 year old), she is in charge of the Man Mo Temple in Scarlet Hills. In the game, she serves as a guardian to Ryo Hazuki, the main character who is bent on avenging his father’s death. She taught him to slow down by making him catch leaves and carry books. The purpose is to distract him from thinking about his bloodthirsty revenge that would only turn him into a murderer himself which is to find Lan Di and kill him. I can’t emphasize enough on the importance of thinking, which makes her the most admirable female video game character in my book.

Wise words from Shenmue II

Since I’m currently playing Tales of Xilla and I have been enjoying it, I would like to throw in an honorable mention: Milla Maxwell is now one of my admirable video game female characters.

Why do I like her? Not only is she beautiful, she firmly believes in protecting humans and spirits. Plus, she spends all her time studying about humans and the world in her shrine so she can protect them. Now, that is a goddess and a character I admire. I love her godly determination.

Well that pretty much sums up my 3-list post for the week. Until next time, I hope you enjoy this list.

Some Halloween Posts for you Festive Folks

There are times when I feel motivated to write and then there are times where I feel uninspired to write especially around the holiday. I am not all that festive but I tried to be because a holiday is a great reminder that we should celebrate and have fun. Today, I am taking the easy route by recycling some older posts I have written.

It may seem as if I would never run out things to to talk about for Halloween because horror is my favorite genre, but this past two years since Covid-19 happened, I am just not in the mood for horror and dark. I think we seen enough of it in the media when people start dropping like flies or at least I have seen enough in my life. There is time to grieve and there is time celebrate. These days, I want to celebrate life without ignoring that we are living in scary times. For mental health’s sake, I find myself attracted to games like Tales of Xilia on the PS3, which I bought about 7 years ago! The game is about a goddess saving infants from playing with dangerous toys. Okay being sarcastic. Actually, I borrowed the words from the game! So far from what I am gathering, the female lead, Milla Maxwell is trying to protect the world from a mass destructive weapon. How does this game fits into celebrating life? Well, it’s about protecting the world and living in harmony with nature. What did you think? Did I make a great saleswoman?

Enough ranting, here are some horror-related posts you might have missed if you are new to my blog:

We got so many options these days to be entertained but too many options sort of discourage me from binging shows on Netflix. I have seen a few decent films but not enough to write about it:

  • Level 16 directed by Danishka Esterhazy (on Netflix)
  • Fear Street Part One: 1994 directed by Leigh Janiak (on Netflix)
  • The Thing (2011) directed by Matthijs van Heijningen Jr. (on Prime Video)

As for T.V shows, I finally finished Twin Peaks season 1 and 2, and Death Note the anime. So stay tune for Death Note review but I haven’t decided to write up on Twin Peaks. It’s a great show. Most people know that by now. If there’s a show you think I might like, please leave a comment and I’ll check it out.

Until next time, Happy Halloween. Can’t wait to buy discount Halloween candy!

Dark Souls 2 Scholar of the First Sin Rant: Crown of the Sunken King (Part II)

The boss fight in this DLC is shit. I said it and I’m not polite about it. In fact, the DLC is not mage friendly. I had to reallocate my stats to equip the right weapon to defeat Elana the Squalid Queen. Finally beat her after pulling a few hair strands from my head (don’t worry it will grow back. I hope!).

What was my tactic? Well, I farmed at Lair of the Imperfect bonfire for Petrified Dragon Bone to upgrade the Drakeblood Greatsword to +5. The beasts down there drop about 1700 souls. However, equipping Covetous Silver Serpent Ring will yield more souls. I used the extra souls to level up STR (strength) and DEX (dexterity). Summoned 2 NPCs for the boss fight. One died in the name of being a tank. Equipped gear with high dark magic defense. Regardless, no easy battle and we did it! I mean me and my imaginary friends. But I sure feel like a noob in this area.

Was Squalid a fair fight? Can't Say
We did it!

My character is currently level 157. Yes way too high (haven’t beat the game yet). Got side tracked tinkering things around. Then I realized I’m not making progress. I learned it’s not so much about strategy or timing in this level. The enemies just have high defense. There is a mob of them purposely gaining up on you and mind you better have high resistant to poison. This DLC is purposely hard for hard sake and I don’t really like it.

Trying to get to the Cave of the Dead Bosses Fight
Trying to get down to the boss fight

If you have played Dark Souls II on PS3 and did not purchase the DLC, I would just leave it as it is when the credits start rolling unless you are into the lore and playing for difficulty’s sake. I like to make progress and not get stalled and mainly play this game for artistic exploration. You know like opening an adventure book and reading it except my imagination is limited so I need real visuals to appreciate the fantasy. Dark Souls franchise hit the spot for me. Sadly, I am going to put this game aside even though I have two more DLCs to clear. But then…the ice levels are always my favorite in video games. I can’t just move on. Just look how cool it is? My inner child, is beckoning me to come play with her. So, I just can’t say GOODBYE!!!

Dark Souls II Rant: Crown of the Sunken King (DLC)

Where to start..so difficult. How many times have I died? Am I making progress? Yes. 3 weeks later! I finally reached 2 out of 3 boss fights within this DLC but have not beat any of them. The stage design is what got me so addicted to Dark Souls franchise in the first place which came out 10 years ago (Sep. 22, 2011 and I am writing this post on the 23rd)! Wow just look at how time flies. Or maybe I’m just a big fan of nameless heroes/heroines who eventually come up on top through trial and error because the mysterious nobody always make an interesting story: Let’s see how long I’m benevolent and fit to rule until I turn Hollow. The curse of want and wanting is pretty strong. Although I must say, it’s not the throne I’m after. I simply just like obtaining those hard to reach items.

I jump, I slip, I die for a useless torch…com’on! As the saying go, curiousity killed the cat.

It’s a fair sadistic game, or is it? Blame the tagline Prepare to Die which attracted people to the game. No not me. I picked up the franchise because I love FromSoftware games!!! I told myself after beating Dark Souls back in 2011, I don’t want to invest anymore of my time with the franchise. And then on Dark Soul II release day, I bought it in a flash. I simply couldn’t resist. Quality games matter and I know I wouldn’t be disappointed. The game was manageable and quiet to my liking as expected (yes I said quiet and not quite but I was in fact thinking both when I wrote the sentence. Dark Souls II ps3 version is quite melancholically quiet). Dark souls II Scholar of the First Sin, on the other hand, is an uphill battle on purpose. Not so cool, I think. But marketing sure bring in the doe. The DLC that comes with this version is difficult and time invested in it might not be worth it. I spent enough time in it to want to set it aside, but I probably will be back to my abusive lover. I always come back. There are other games waiting in line to be played but not many are seamlessly fun in terms of stage design and boss fights which is why I stick around with this franchise and once you give your soul to the game there is no turning back (I sound so evil). I thought of reallocating my stats to be a pure muscle head (a.k.a. strength built) because the enemies in this stage have high magic defense. Maybe a whack in the face with a hammer as big as my character will do. I have been relying a bit on backstabbing with the mace and have gotten pretty good at it, naturally. I mean so typical of a girl to play mage…actually nope I just thought it was cool to play mage since I rarely play mage in RPGs. Then again, it’s rare since the closes MMORPG games I’ve played were WKC (White Knight Chronicles) and DCUO (DC Universe Online). I played them briefly when I learned that socializing is just not my cup of tea, unless we are dealing with serious business such as slaying the beast!

So far, this stage has been a painful exploration and now I must defeat Elana the Squalid Queen, who is prettily enchanting with her sparkly golden helpers. Can’t say it’s a fair fight from whose end? Well, you see player has the option to summon two NPCs but at the expense the boss’s defense increases. I could just summon one NPC and it does some damage but regardless the boss fight is not easy. Two against one is never easy because I’m still pathetically weak. Maybe it’s time to take off the high heel shoes and wear combat boots instead (No…it has high dark defense which is what I’m up against). Midway, I find myself dodging and rolling from getting attacked and then in the end, I grew tired and die

Let’s just put this aside for now. Yakuza 0 deserves some attention. I feel like a beat em game at the moment. Maybe I just need a punching bag game that will allow me to win for a change. Then again, I just can’t focus on other games unless I beat this one! Oh the woe of being cursed by a video game!

Ranting about Dark Souls II Videoclip & Blog Updates

I should have been writing, but I got distracted with this game and did video editing for fun. I plan to platinum this game since I did it for Demon’s Souls and Dark Souls. The shiny platinum might look pretty amazing and it gives me something to look forward to during this upcoming fall–cooler weather means more gaming time. However, partly the main reason why I have not been writing is due to moving. I have been busy packing, getting ready for the big move, which means less time to write or schedule posts in advance.

There are few worthy shows I watched this past few days and are the process of writing. One of them in particular is A Taxi Driver (2017), a historical Korean drama. Out of all the streaming sites, Prime Video is winning because they know me pretty well enough to recommend films I like.

In the meantime, for my weekly post, I put this amateur treasure guide together for fun as I have been obsessed with treasure hunting more than obtaining the object itself in Dark Souls II. It’s quite addictive as I mentioned briefly on one of my souls’ posts. I am sure I have a lot to extract from this game and have much to say about it once I complete it entirely.

Will resume to normalcy once I get things situated. Most likely late September or early October.

P.S

I have successfully moved out of the city as of Aug. 31st. Wrote this post awhile ago. Now need time to adjust to new environment.

Dark Souls II Rant: Rings and the Test of Patience

The title to this post sounds as if I’m a nagging, impatient girlfriend who is expecting a ring on her finger but her boyfriend is too busy playing games. Well, I’m not talking about the relationship between two human beings. I’m talking about my relationship with Dark Souls II Scholar of the First Sin, the game I keep going back to unwind. It’s the perfect melancholic companion whose a bit difficult to get through but very rewarding once you explore all its treacherous paths, including the hidden rooms behind the walls. They are the best because we know treasures lie ahead! As choppy as it feels compared to the first, it’s definitely not seamlessly integrated as Dark Souls in terms of the stage design, but the ambience atmosphere is strangely therapeutic and I sort of prefer it over the first. It does wonder to the senses with its fairy tale like atmosphere. After all, don’t we girls just love fairy tale?

I’m beginning to sound like an undead to call the soul’s universe an alluringly safe place to unwind. No wonder people called us DARK SOULS lovers machoistic. At the moment, I am currently hunting down and testing out rings because I want to be with my abusive lover (Dark Souls II) forever. No, I’m just being sarcastic. So far, Ring of Life Protection is my favorite because I like to remain in human form.

You can equip 4 rings, but would it have made more sense with 5. Weren’t we all born with 5 fingers?

Let me get you some backstory to why I keep going back to my abusive lover, Dark Souls II. Not too long ago I defeated Dragon Quest XI, which is a big accomplishment for me considering that it takes me ages to play games I purchased out of the whim. As I was working on clearing my backlog, I went back to Silver Case but got annoyed fast with its dark theme. Unlike Souls games, it’s hopelessly depressing with no warmth in sight. Plus, too much swearing doesn’t make characters appear tough; they just seem stupid. There was also a hint of misogyny which ruined the entire experience for me.

Halsdoll Playin
If I am going to be a piece of dead meat then I’m going to go to do it in the Souls universe not in Silver Case (thanks Nairdalex for the photo edit).

Now I have been playing Dark Souls II without caring too much about beating it in a timely matter so I can move on to the next game on my list. Despite what people say, it’s the perfect game for me to unwind. I like the quietness. Music in video game is unnecessary. Listening to my character’s footsteps echoing in the hallway and the sound of clashing and clinking of my weapons sounds more relaxing, oddly. I can hear the wind so I think I feel the wind touching my skin. I hear the waves splashing onto the shore and that makes me feel calm. I just like exploring its universe in the comfort of my home.

Currently as I am writing this post, I am at Huntsman’s Copse, preparing for a boss fight against the Executioner’s Chariot. Even though it’s optional, I still want to clear the area just for the sake of it. I walked the same path over and over multiple times by now that it feels less dangerous.

Annoying sadists crossing my path to the Executioner's Chariot
Annoying sadists preventing me from defeating its boss, the Executioner’s Chariot

I am progressively becoming better each time I enter the boss fight because of familiarity. I learned where to spot the annoying Necromancer black mages that keep spawning skeletons. Keep calm and focus and with a little luck I won’t feel so overwhelmed with a mob of skeletons. Once I clear them away, the boss is not difficult at all. It just the environment and the circumstance that is making it difficult. And that is what keeps me coming back to Dark Souls II. It’s hard, but achievable.

P.S

I beat the Executioner Chariot! Persistence and patience on top of learning where enemies spawn and timing helped me defeat this optional boss! Now I can boast, I did it!

Root Letter Review (2016): What Happen to the Cute Schoolgirl?

Do you have insecurities? I think we all do, I’ll let you know mine but once I review this visual novel game, which revolves around the mystery of a schoolgirl disappearance called Root Letter, developed by Kadokawa Games, released in 2016. It tells a story of a high school pen pal who decided to stop writing to you after she confessed in her letter that she killed someone. Something doesn’t add up. The schoolgirl happens to be beautiful, intelligent, and talented but fell tragically ill and passed away. Sounds interesting enough. I was curious to unravel this suspenseful, mystery title that doesn’t contain horror. Watching the trailer helped me decide to pick up this title a few years ago.

Mysterious and adventurous tale mixed with good soundtrack and pretty art style, I just can’t say no to it. In fact, it was refreshing to play something as relaxing as this visual novel despite that it was wrongfully advertised as Young Adult Suspense Thriller. More than anything, it’s quirky and kind of funny. I enjoyed going on an adventure to find out what happen to the high school sweetheart. But you are wondering what does it have to do with insecurities? Well you see, everyone who was mentioned in Aya Fumino’s letter, the disappeared schoolgirl, had some insecurity issues. Her trusted friends are Shorty, Monkey, Snappy, Fatty, Four-Eyes, Bitch, and Bestie. Do you get my point now, how it can be comical? What kind of friend give her close friends such awful nicknames? Well that’s because they got something to hide!

It’s up to the main protagonist to do some serious detective work. Yes, he has to investigate each student closely to find out what really happen to Aya while exposing each character’s insecurity. It’s an interesting game design. There were few times I laughed hard. What’s so funny is I could see myself in all 7 characters. That means I got a lot of work to do in the self-love department.

I enjoyed this game a lot. The plot is serious but the adventure is humorous and light hearted. It’s just something I need from a stressful day. It’s a lot less mentally strenuous on the mind than what I typically play. Root Letter was nice for a change. I played this game back in 2017 I believe and decided to write a review until now.

Now going back to my question about insecurities. Quite frankly, back in my teenage years, I broke out badly on my forehead and throughout all my face. It was so bad that my brothers would make fun of me and called me “Himalaya Mountains”. The cyst pimples were so glaringly noticeable on my face that for a while, I was really self-conscious about my skin. Then as I grew older, l learned to separate myself from my appearance. Like Mona the “Hatchet-Face” from Crybaby, I like to think at least “I got character!”

Thank you for reading. If you enjoy me talking about video games you can follow me on Twitter @Poetry_Huntress for gaming tweets and blog updates.

NieR Replicant ver_1_22474487139 (2021): My Impression

I am going to do something a bit more casual here. I am going to write an impression instead of a review because I am not here to sell you anything but give you my impression of the game as a fellow gamer who is just trying to help out some gamers out there whether you should play this game or not. so I’m too lazy to articulate my thoughts, especially after playing a heavy loaded game like this. I have already put over 60 hours of gameplay into this game. Not going to 100 % it. I did it with Nier Gestalt years ago, but would at least try to 100 % the side quests. Currently, while writing this post, I’m at 83%. Weapons completion is also important as well. This is a story driven game. You would appreciate the story more by completing these tasks.

NieR Replicant ver_1_22474487139 released 2021 of April, is not a remake or a remaster of Nier Gestalt (2010). It’s more closely related to the Japan’s version Nier Replicant which players play as the brother instead of the father. Some additional content have been added to this upgraded version to flesh out the story. So if you have played Nier Gestalt and wonder whether you should purchase it, you should but not at full price. You are not missing much. It’s just less convoluted than the one released in 2010. Perhaps, this is what some players need, a straightforward story?

The upgraded version gameplay feels a lot smoother and fluid like you would play in Nier Automata (2017). Gameplay is very simple: hack and slash with plenty of of weapons and magic to choose from, although let me warn you that gameplay was never the game biggest strength. I stick to one weapon and two magic: Dark Lance and Dark Hand the entire time. As for difficulty settings, there are Normal Mode which is really Easy Mode and Hard Mode. I can only imagine what Easy Mode is like. You’d go through the game without a sweat. Well I can see it being an option, if you are into speed run. Some of the trophies required players to beat a boss with a certain amount of time. And if you are just interested in experiencing the story, then there is no reason to play on Normal or Hard Mode.

Without spoiling the story for those who have not experienced this masterpiece (yes it was a masterpiece in my eyes when I first played it). It’s about a brother who is trying to find a cure to the disease called Black Scrawl which has inflicted his sister. There are some heavy topics such as body dysmorphia, homosexual and borderline incest introduced in this game. Yes, it’s not your typical heroes and heroine you see every day. They are humans, but are they?

As I mentioned earlier, the side quests add to the story so don’t skip them. They are fun and addictive with a twisted sense of humor. The greatest attribute to this game is the soundtrack, however the music arrangement is not as on point like in Nier Gestalt, which did affect my experience. I didn’t like how it sounds unnaturally flawless. So, I didn’t enjoy the game to its max. It feels kind of soulless. Well, it’s not soul’s game if that’s what you are expecting. If I were to compare this game with Nier Gestalt, I would still pick Nier Gestalt over Nier Replicant, playing as a father seems more logical. I don’t know though, I never had brothers who go to an extreme to protect me so it didn’t make any sense to play as an overly protective brother.

Although I can say, I know what it is like to be the protective big sister. I guess there is some similarity in that sense, or it’s just the fact, I’m as crazy as the protagonist. I just like killing stuff. Clearly though, the game was not intended for female demographic but why is it so popular among female players? That’s something to think about.

So what’s so great about this game? Well, it’s the story. The soundtrack, but more importantly how it was executed. The game allows players to see in different angles and it starts to question your morality. Who are the real humans? Even if you think you are right, does that justify killing?

I think you get my point. The game will make you think about your actions. Are you really righteous?

Thank you for reading. If you enjoy me talking about video games you can follow me on Twitter @Poetry_Huntress for gaming tweets and blog updates.

My Notes on Nier Automata

Originally posted 6/18/2017. Re-blogging in celebration to one of my all time favorite game–Nier Replicant Ver.1.22474487139 which will be released 4/23/2021. 

I highly recommend playing the game before reading this post.  I will not elaborate the storyline into details.  My intention is to share my summary of the game which may differ from yours.

For those who followed this blog from the beginning probably knew that I was anticipating for Nier Automata (2017) ever since its announcement.  In fact, I was very hungry to play another game like Nier (2010)  and was hoping Drakengard III (2013) would be just as good. To my disappointment, I  didn’t enjoy it as much mainly because of the frustrating gaming mechanics ( I didn’t enjoy flying the dragon).  And yet I stuck with it because of the storyline and it’s humorous dialogue.  I have not reached the ultimate, final boss yet which I heard was difficult.

I had to stop the game because I couldn’t understand  Zero’s (the protagonist) cruel intention to kill all her sisters. The character was hard for me to relate.  I was definitely playing a killer.  But after I watched Yoko Taro’s interview Philosophy of Violence, I learned to appreciate his approach in storytelling and the concept behind it.  I realized Zero’s behavior is natural, but primitive.  Instinctively we want to remove whatever is in our path.  Defeating our obstacles give us a sense of control and remove all of our competitions.  However, if we killed everyone in our way, we would end up dying alone and the aftermath would be Nier Automata.

I came to conclusion because I had to grasp my head around this killing frenzy around Yoko Taro’s games,  so I categorize his three games that I played into the following:

  • Drakengard III- killing to be the only one
  • Nier Gestalt- killing is justified as long as you think it is right
  • Nier Automata- killing loneliness

*One important thing to note, this is just my notes for the time being.  I really would like to complete the Drakengard series *

Onward to the main topic,  so when I started Nier Automata, I already knew it was about killing.  The game started off strong, which reminded me of Xenoblade Chronicles’ introduction where the characters are thrown into battle against the machines.   Once I arrived to a safe place (a city reclaimed by Mother Nature), I sensed that I was entering a world where a great civilization (mankind in general) once stood, but mysteriously drove itself to extinction.

NieR:Automata_20170310182757

All we have left are machines and androids fighting one another.  In some ways, the game has a particular viewpoint about existence, which is hard not to notice if you do the side quests. It clearly pointed out that all lifeforms don’t want to fight all the time– they just want to co-exist. What meaning is there to killing? Why?

The real motive behind all the killing is more than just impaired thinking–it’s loneliness.   In the end, no one stands. But the tragedy is not the cycle of destruction, it’s actually the inability to view the world harmoniously, which is probably why 2B and 9S wear blindfolds. They exist to take orders without comprehending their actions.

NieR:Automata_20170325091138

I won’t go any further into details about the game’s concept because I am beginning to develop my own theory, which is probably not what the game intended.  I do just want to mention my overall experience with the game is good, but it is not one of my favorites. I like the first installment more partly due to nostalgia. Even though, I did not enjoyed the game as much, the game made me want to play Ikaruga, which has been sitting in my backlog of games to play.

Lastly, my final thought in regards to Nier Automata,  I’m starting to understand that it’s difficult to introduce big ideas and incorporate gameplay due to unforeseen limitation (e.g, technical, budget, translation etc.).  So I really do appreciate when game developers attempt to give meaning to their creation.

Well that is it for now. Thanks for reading guys. Until next time, take care!

P.S

Think I will play Fragile Dreams: Farewell Ruins of the Moon next to clear my backlog before I jump into a new game.  My backlog began to grow back in 2010-2011 when I started playing co-op/multiplayer games. It is time to seriously tackle the single-player games list!